Student designers and players learn about systems in this scenario. Designers are provided with a game template with six configurable particles in a two player game setup. Designers configure rules that define the interactions between each of the six particles including which particles destroy other particles and which replace other particles. Designers are seeking to create a balanced and engaging game by manipulating the underlying rules between the particles.
Players have 2 minutes to play against one another. Player 1 can add three of the particles while Player 2 can add the other three. The player with the most particles in the space when time expires is the winner. To succeed, players must practice hypothesis generation and testing, deducing the rules as they play.